![]() ![]() Then, regarding the mining and collecting herbs, it makes sense that you fail at the beginning, yes, but the way it was implemented in vanilla and Classic is just not immersive, due to the graphics engine and budget of the time. Start from zero in axes, though, after 400 at swords? No, that neither makes real-life, not realistic, nor immersive sense to me. I understand that different weapons have different styles of use in real life, but it actually makes much more immersive sense that when you hit max skill level on the sword, then your skill in axes will also rise significantly, too, and you just have to put a bit of training into axes to fully understand them and use them, too, at max level. However, I do not agree that after you reach skill level 400 with the one-handed sword, and you pick up a one-handed axe, or even a mace, for the first time, your skill with the axe will be 0 out of 400! I agree that the concept of not being very skilled with a weapon when you first pick it up is a decent roleplaying concept. However, while I agree with the concept, I disagree that the implementation in vanilla or Classic is at all immersive. What you’re saying sounds fair enough to me. ![]() ![]() It makes sense and creates immeraive world. It is rpg element what was put into the game for same reason why picking up flowers takes time so you wont damage herb or why you have to mine 1 nod several times becouse in rl you also have to break stone several times to get chunks of ore from it. ![]() It is rpg element for immersion it doeant have to have any deep meaning. When you pick up new weapon type would you instanly know how to effectiy kill someone? No you wouldnt. ![]()
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